100 essential terms to understand electronic music

Sound & tech6 min read

100 essential terms to understand electronic music

100 termes essentiels pour comprendre la musique électronique

Explore a complete glossary of the must-know terms in electronic music. Every word is explained clearly and accessibly, to demystify the jargon of this world. From the producer’s studio to the DJ’s decks, this guide gives you all the keys to better understand and find your way around this fascinating sound ecosystem…

A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z

A

Ableton Live: Music production software widely used to create tracks and perform live.

Attack: The time it takes for a sound to reach its maximum volume.

Arpeggiator: A tool that plays the notes of a chord in sequence.

Automation: The process of automatically controlling the parameters of an effect or instrument in a DAW.

B

Bassline: The bass part that shapes the rhythm and harmony of a track.

Beatmatching: A DJ technique for syncing the tempo of two tracks.

Bitrate: A measure of digital audio quality.

Bouncing: Exporting audio tracks into a final format.

BPM (Beats Per Minute): The speed of a track, in beats per minute.

Bus: A shared channel where several tracks are grouped together for overall processing.

C

Chorus: An effect that duplicates a sound to create a sense of depth.

Clipping: Distortion caused by an audio signal that is too loud.

Compression: An effect that reduces the dynamic range of a sound to make it more even.

Controller (MIDI): A device used to control production software or virtual instruments.

Crossfader: A control for smoothly blending two audio tracks.

Cue Point: A precise point marked in a track for quick playback.

D

DAW (Digital Audio Workstation): Software for composing, recording and mixing music.

De-esser: An effect that reduces sibilant sounds in vocals.

Delay: An effect that repeats a sound with a time offset.

Distortion: An effect that alters a sound to make it more aggressive or saturated.

Dithering: A technique for reducing sound artefacts during digital conversion.

Drop: The moment in a track where the intensity builds and then falls back into a powerful rhythm.

Dynamic Range: The difference between the quietest and the loudest sound.

E

Effect (Phaser): Shifts the phase of a sound to produce a sweeping effect.

Envelope: A curve that controls how a sound evolves (attack, sustain, release).

Equalizer (EQ): A tool for adjusting the frequencies of a sound (bass, mids, highs).

Expander: An effect that increases the dynamic range of an audio signal.

F

Fade In / Fade Out: A gradual transition from silence to sound, or the other way round.

Feedback: Feeding an audio signal back into the system to create a repeating effect.

Filter (Low-Pass): Lets low frequencies through while blocking high ones.

Filter (High-Pass): Lets high frequencies through while blocking low ones.

G

Gate: An effect that cuts out sounds below a certain volume level.

Gain: The amplification level of an audio signal.

Groove: The rhythmic feel that gives a track energy and movement.

H

Headphones: Used for audio monitoring.

Headroom: The space between the maximum audio level and distortion.

I

In The Box (ITB): Production done entirely with digital tools.

K

Kick: The bass drum that marks the main beat in many electronic tracks.

L

Latency: The delay between an action and the sound you hear.

Layering: Stacking sounds to create a richer or more complex effect.

Limiter: An effect that stops a signal from going above a certain level.

LFO (Low-Frequency Oscillator): A low-frequency oscillator used to modulate sounds.

Loop: A sound sequence repeated over and over to build a track or a live performance.

M

Master Clock: The main signal used to sync several devices.

Mastering: The final stage of balancing and optimising a track before release.

MIDI (Musical Instrument Digital Interface): A protocol that lets instruments and software talk to each other.

Mixing: The process of balancing the different audio tracks of a song.

Modulation: A controlled variation of a sound parameter to create dynamic effects.

Monophonic: A synthesiser that plays only one note at a time.

Monitoring: Critical listening of a track on specialist speakers or headphones.

Multiband: An effect applied to specific frequency ranges.

N

Noise Gate: An effect that removes background noise.

O

Oscillator: The waveform generator in a synthesiser.

Overdrive: An effect that simulates saturation to add warmth to a sound.

P

Pads: Long, atmospheric sounds used to create ambience.

Panning: Placing a sound in the stereo field (left/right).

Phasing: A phase offset between two similar signals.

Pitch: How high or low a sound is, measured in frequency.

Plugins: Software extensions that add instruments or effects to a DAW.

Polarity: An effect setting that inverts the phase of a signal.

Polyphonic: A synthesiser that can play several notes at the same time.

Preset: Pre-saved settings for an instrument or effect.

Q

Quantisation: Automatically aligning notes to a time grid.

R

Rack: A set of effects or instruments organised in a DAW.

Release: The final phase of a sound after it has been played or let go.

Resampling: Recording a reworked sound so it can be used again.

Reverb: An effect that simulates an echo to add depth to a sound.

Rewire: A protocol for linking two audio programs.

Routing: Managing the path that audio signals take.

S

Sampling: Reusing a snippet of sound in a new production.

Saturator: An effect that enriches a sound with harmonics.

Sequencer: A tool for arranging and controlling the sounds in a track.

Sidechain: A technique that automatically adjusts the volume of one sound according to another.

Snare: The snare drum, often used to mark the rhythm of a track.

Sound Design: Creating and shaping sounds for tracks or media.

Subwoofer: A speaker dedicated to low frequencies.

Sustain: The phase of a sound held after the attack.

Sync: Synchronisation between devices or software.

Syncopation: Shifting rhythmic accents away from the strong beats.

Synthesiser: An instrument that generates electronic sounds.

T

Take: A single recording of a musical performance.

Tempo: The overall speed of a track, expressed in BPM.

Transient: A short sound peak at the start of a signal.

Transient Shaper: An effect that alters the transients of an audio signal.

Transition: A smooth passage between two parts of a track.

Trigger: A signal that sets off a sound or an event.

Tune: Fine adjustment of a sound’s pitch.

U

Unison: Duplicating a sound to make it richer.

V

Velocity: The force or intensity of a MIDI note.

Vocoder: An effect that transforms a voice by merging it with a synthetic sound.

Volume Fader: A control for adjusting the volume of a track.

VST (Virtual Studio Technology): Plugins that add instruments or effects to a DAW.

VSTi: A virtual instrument that runs as a plugin.

W

Wave Table: Synthesis based on pre-recorded wave tables.

Waveform: A visual representation of a sound in the form of a wave.

Wet/Dry: The ratio between the processed sound and the original sound.

White Noise: Noise used for effects or textures.

Workflow: The way you organise and approach your work when making music.

X

XLR: A connector used to carry high-quality audio signals.

Z

Zoom: The level of detail visible on an audio track in a DAW.

With this glossary, electronic music will hold no more secrets for you. Once you’ve mastered these 100 terms, you’ll be better equipped to create, appreciate or simply talk about the finer points of this fascinating genre. Whether you want to produce your own tracks or just shine in a conversation between enthusiasts, this guide is your gateway to a deeper understanding.

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